Wrong Level Games INDEPENDENT. BY DESIGN.

AN INDEPENDENT GAME STUDIO

WRONG TURN.
RIGHT GAME.

A different perspective. A new way to play.
Explore our next three planned releases.

SEE WHAT'S NEXT
MADE IN INDIA. MADE TO PLAY.
Our upside-down red character and Wrong Level Games wordmark
SAME WORLD. DIFFERENT ANGLE.
SCROLL TO EXPLORE↓

01 / OUR GAMES

THE NEXT LEVEL
STARTS HERE.

Three games on the horizon.
One independent spirit.

IN DEVELOPMENT ARCADE / TIMING

SHARED AIR.

PLANNED FOR OCTOBER 2026

Two balloons. One breath.

Hold and release to move air between two linked balloons. Balance their sizes, read the next gate, and keep both in the sky.

PLANNED FIRSTAndroid
EXPLORE THE GAME

IN DEVELOPMENT NUMBER PUZZLE / LOGIC

SUMBRIDGE.

PLANNED FOR NOVEMBER 2026

Make every connection count.

Move points between linked tiles until every number matches the target. Each bridge can be used only once—plan your route before you make a move.

PLANNED FIRSTAndroid
EXPLORE THE GAME

IN DEVELOPMENT STEALTH / PUZZLE

SWITCHOUT.

PLANNED FOR DECEMBER 2026

Lights off. Loot out.

Cut the lights, slip past the guard, and steal the diamond. Find your way back to the exit before a quiet heist turns into a chase.

PLANNED FIRSTAndroid
EXPLORE THE GAME

2026 / RELEASE ROADMAP

MARK THE MONTH.

Pick a game. Take a closer look.
Exact dates to be announced.

  1. 01 / FIRST UP

    Shared Air

    Planned release

    ARCADE / TIMING

    Two balloons. One breath.

    Hold and release to move air between two linked balloons. Balance their sizes, read the next gate, and keep both in the sky.

    HOW YOU PLAY

    Hold to grow the red balloon and shrink the blue one. Release to reverse the flow. Air takes time to move, so prepare early: both balloons must fit through their next opening.

    WHAT TO EXPECT
    • Four sky areas, from floating castles to ancient ruins.
    • Collect shields, slow time, and hearts along the way.
    • Build a Perfect Streak with clean passes. Play offline and chase your best score.
    Single-playerOffline playHold & release

    Planned for Android first, with PC to follow. Exact release date to be announced.

    Shared Air development gameplay: linked balloons passing through twin gaps in a sky gate
    DEVELOPMENT SCREENSHOT · SUBJECT TO CHANGE
  2. 02 / UP NEXT

    SumBridge

    Planned release

    NUMBER PUZZLE / LOGIC

    Make every connection count.

    Move points between linked tiles until every number matches the target. Each bridge can be used only once—plan your route before you make a move.

    HOW YOU PLAY

    Tap the giver, then a linked receiver, or drag between them. Transfer 1 point in Target 5 or 2 points in Target 10. Even a balanced tile can relay points, but a used bridge cannot be crossed again.

    WHAT TO EXPECT
    • 120 campaign puzzles across six difficulty tiers.
    • Two target modes and boards that grow with the challenge.
    • Daily puzzles, hints, undo, and move-based stars. Play offline.
    Single-playerOffline playDaily puzzles

    Planned for Android first, with PC to follow. Exact release date to be announced.

    SumBridge development gameplay: a rectangular board of numbered tiles connected by bridges
    DEVELOPMENT SCREENSHOT · SUBJECT TO CHANGE
  3. 03 / TO CLOSE THE YEAR

    SwitchOut

    Planned release

    STEALTH / PUZZLE

    Lights off. Loot out.

    Cut the lights, slip past the guard, and steal the diamond. Find your way back to the exit before a quiet heist turns into a chase.

    HOW YOU PLAY

    Tap to move through the gallery. Reach a switch to cut the lights, and use cabinets and partitions as cover. Darkness helps, but the guard’s flashlight still works—and your footsteps can give you away.

    WHAT TO EXPECT
    • Use light switches and cover to choose your route.
    • Break line of sight and evade the guard’s search.
    • Take the diamond, then make it back to the exit.
    Single-playerLight & shadowTap to move

    Planned for Android first, with PC to follow. Exact release date to be announced.

    SwitchOut Unity development gameplay: the thief, a patrolling guard, and a diamond inside a gallery
    DEVELOPMENT SCREENSHOT · SUBJECT TO CHANGE

Good games need room to grow. These are target months; we'll confirm release dates here.

02 / THE STUDIO

A DIFFERENT
WAY to
LOOK AT PLAY.

The name's Wrong Level.
The curiosity is intentional.

We're an independent game studio from India, building our own way into games. We like playful ideas, unexpected turns, and the feeling of discovering something for yourself.

We're starting small and putting our energy into our first releases. One game, one experiment, one level at a time.

Wrong Level GamesINDEPENDENT SPIRIT.
INDIA → EVERYWHERE.

03 / SAY HELLO

Questions, collaborations,
or just a good hello.

GOT A DIFFERENT
POINT OF VIEW?

WRONG LEVEL GAMES

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